Tag Archives: Red Sword Studios

Added Work History to Resume

Well, my resume before was pretty empty and I thought it was time for an update. My old resume didn’t show any work history past January of 2009, however that is no longer the case. Two new companies have been added my work history:

  • Escalation Studios - This is currently where I work (as of this posting).
  • Red Sword Studios – An iPhone/iPad game development company that was formed in January of 2009 and I guess you could technically call me one of the “Founders”, although I no longer contribute work there.

So I haven’t been just sitting around for the past 17 months :)

Next Steps For HareSVN

I thought I’d let everyone know what my future plans are for HareSVN (and hopefully not too far into the future). But first, I want to let everyone know a few key things that have already taken place.

I’ve been working on various prototypes to verify a couple of things. For example, I have a prototype that I created to make sure that wxWidgets meets my requirements. I need the ability to render overlay icons efficiently. For this task, I chose to use their fairly new wxDataViewCtrl widget, which is supposed to be a “better” version of wxListCtrl, which the wxWidgets developers have openly admitted they hate (the wxListCtrl that is).

I can agree that wxDataViewCtrl is better. It uses a model/view design which helps separate responsibilities, which is something wxListCtrl failed at doing. Additionally, it also lets me specify a renderer for each of the items in the list, which allows me to have very granular control over how I draw the icons in the list (I can blend two icons together to provide overlay support efficiently on a per-item basis). There is one sacrifice I make by using this widget, however, and that is functionality. Unlike wxListCtrl, wxDataViewCtrl does not support various view modes, such as icon or thumbnail views. For most programmers using Subversion, this wouldn’t be such a big deal since we normally use report/list view anyway. However, for artists using Subversion, I suspect that a thumbnail or icon view would be useful for them. This is a situation where my hands are tied. Unfortunately I am stuck with what wxWidgets provides me. I’m hoping this improves in the future, though. For now, I’ll be sticking with wxDataViewCtrl.

The next thing I have to do is learn the Subversion C API. I already have a second prototype in progress that is really just a simple use case for Subversion. I want to make sure I fully understand the API and how it works before I begin writing a set of abstractions for it in C++. Once I feel comfortable with Subversion, I’ll begin working on HareSVN (no more prototypes) and start with a very basic interface and functionality (e.g. connect to an SVN repository, get the list of files, display this list to the user).

A friend of mine has offered to help out with HareSVN development once it gets going again, and I am very grateful for his offer. As I said before, right now I’m helping out Red Sword Studios, which is consuming my free time that I would otherwise be putting towards this project. However, when I’m done there I’ll definitely be back on HareSVN!

HareSVN Slow-Going

HareSVN is very important to me and I’m extremely dedicated to it. However, that doesn’t mean I’m in a hurry. I have a lot going on in my life right now that keeps me from dedicating every day to it. I have to spend time with my family, play Aion, and help out Red Sword Studios as well. That leaves me very little time to work on HareSVN.

So for those of you who think the project is dead, not quite. It’s just slow-going. Hopefully some day it’ll be impressive. Right now, though, there’s not much to look at. However, if there are any major developments with it I’ll be sure to post here about it.

Red Sword Studios

In January of this year, I got together with a couple of guys I used to work with at Method Solutions and Vizual F/X Studios and we decided to form a new company called Red Sword Studios. Since then, we’ve all been working hard to develop some intellectual property. So far, we’re doing extremely well under current economic conditions.

Red Sword is currently in the market of developing games for the iPhone. The team and I have a good history in mobile development, so it is an area we’re sure to succeed in. The company is doing extremely well and I look forward to seeing how popular we can get. While Red Sword is not profitable yet, I think we’re doing very well at gaining respect in the market. We’ve already had many negotiations with various marketing and publishing companies and we’ve got a few new iPhone titles in the works. As of right now, we have published one title named Gradient.

The next few months are most certainly going to be interesting and I’ll be curious to see where we’re headed. I can’t disclose too much information, but when more good things happen you can be sure to read about it here!